Deadly Premonition XPC: Difference between revisions
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[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_xpc | Extension: xpc]] | [[Category:Extension_xpc | Extension: xpc]] | ||
[[Category:ZLIB compression]] | [[Category:ZLIB compression]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 22:10, 13 September 2022
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XPC
- Format Type : Archive
- Endian Order : Little Endian
- Signature : XPC2
Format Specifications
// header (64 bytes)
4 bytes (char) - signature // "XPC2"
4 bytes (uint32) - total archive size
2 bytes (uint16) - number of textures
2 bytes (uint16) - number of materials
2 bytes (uint16) - number of used textures
18 bytes - nulls
4 bytes (uint32) - index start offset // 64
4 bytes (uint32) - data offset
24 bytes - nulls
// file index (32 bytes per entry)
number of entries *
{
16 bytes (char) - original DDS filename // e.g. "CNF0111.DDS"
4 bytes (uint32) - file offset
4 bytes (uint32) - file compressed size
4 bytes (uint32) - file type
4 bytes (uint32) - file uncompressed size?
}
// data
number_of_entries *
{
x bytes - file data
}
Notes and Comments
- This archive type seems to be only used to store DDS files.
- Files may be compressed with ZLIB.
Games
List of games using this file format:
- Deadly Premonition (X360) (*.XPC)
QuickBMS Script
Compatible Programs
None.