Dragon Mania Legends PAK: Difference between revisions
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<pre> | <pre> | ||
// | // Dragon Mania Legends PAK file format (by barncastle) | ||
struct Archive | |||
{ | |||
char Magic[4]; // "BUD\0" | |||
uint FileTableCompressedSize; | |||
uint FileTableDecompressedSize; | |||
byte CompressedFileTable[FileTableCompressedSize]; | |||
byte CompressedFileDatas[x][y]; // x = num of FileTable entries, y = entry.CompressedSize | |||
} | |||
struct FileTableEntry | |||
{ | |||
uint NameLen; | |||
char Name[NameLen]; | |||
uint CompressedSize; | |||
uint DecompressedSize; | |||
} | |||
</pre> | </pre> | ||
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Revision as of 11:05, 13 August 2022
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PAK
- Format Type : Archive
- Endian Order : Little Endian
- Signature : BUD
Format Specifications
// Dragon Mania Legends PAK file format (by barncastle)
struct Archive
{
char Magic[4]; // "BUD\0"
uint FileTableCompressedSize;
uint FileTableDecompressedSize;
byte CompressedFileTable[FileTableCompressedSize];
byte CompressedFileDatas[x][y]; // x = num of FileTable entries, y = entry.CompressedSize
}
struct FileTableEntry
{
uint NameLen;
char Name[NameLen];
uint CompressedSize;
uint DecompressedSize;
}
Notes and Comments
- This archive file format uses ZSTD (zstandard) compression.
Games
List of games using this file format:
- Dragon Mania Legends (Android) (*.PAK)
QuickBMS Script
Not written yet.
Compatible Programs
None.