Etherlords: Difference between revisions

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Revision as of 01:27, 16 May 2005

Choose archive extension:

RES


Format Specifications

byte {4}     - Header? (60,226,156,1)
uint32 {4}   - Number Of Files
uint32 {4}   - Directory Offset
uint32 {4}   - Filename Directory Length

byte {X}     - File Data

// Directory

// for each file
uint32 {4}   - Unknown
uint32 {4}   - File Length
uint32 {4}   - File Offset
uint32 {4}   - Unknown
uint16 {2}   - Filename Length
uint32 {4}   - Filename Offset [+filenameDirectoryOffset]


// Filename Directory

// for each file
char {X}     - Filename


MultiEx BMS Script

Not written yet

Notes and Comments

  • The files in the directory are in a different order to the files in the archive. eg. File 1 in the directory might be File 273 in the archive
  • Also, the filenames in the filename directory do not have nulls in between them


Compatible Programs

Other Games

These games also use this file format