NHL FaceOff 2001 DAT: Difference between revisions

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imported>Ikskoks
(Created page with "{{GRAFPageHeader}} == DAT == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Specif...")
imported>Ikskoks
Line 15: Line 15:
num_of_images *
num_of_images *
{
{
   // 102 bytes per entry
   // 96 bytes per entry
   12 bytes (char) - signature // "SolWorks Tex"
   12 bytes (char) - signature // "SolWorks Tex"
   1 byte - null
   1 byte - null
Line 31: Line 31:
   4 bytes (uint32) - unknown // 96
   4 bytes (uint32) - unknown // 96
   4 bytes (uint32) - some size?
   4 bytes (uint32) - some size?
   14 bytes - nulls
   8 bytes - nulls


   1024 bytes - image palette
   1024 bytes - image palette

Revision as of 13:11, 5 July 2021

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DAT


Format Specifications

// NHL FaceOff 2001 (PS1)
// PMUGS.DAT

num_of_images *
{
   // 96 bytes per entry
   12 bytes (char) - signature // "SolWorks Tex"
   1 byte - null
   3 bytes - padding // 0xCD 0xCD 0xCD
   2 bytes - nulls
   4 bytes (uint32) - unknown // some size?
   2 bytes - nulls
   4 bytes (uint32) - bpp? // 32
   4 bytes - padding // 0xCD 0xCD 0xCD 0xCD
   32 bytes (char) - original file name // e.g. "AaltoAntti.tif"
   4 bytes (uint32) - image width
   4 bytes (uint32) - image height
   4 bytes (uint32) - unknown // 2
   4 bytes (uint32) - nulls
   4 bytes (uint32) - unknown // 96
   4 bytes (uint32) - some size?
   8 bytes - nulls

   1024 bytes - image palette
   x bytes - image data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

None.

Games

List of games using this file format:

  • NHL FaceOff 2001 (PS1)

Compatible Programs

None.