Quest For Glory 5 SPK: Difference between revisions
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[[Category:File Format]] | |||
Revision as of 13:25, 17 January 2021
Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit
Format Type: Archive
Extensions: spk
Platforms: unknown
Endian Order: Little Endian
Format Specifications
The general directory structure is the same as a ZIP file
However, the files aren't compressed or anything.
There's also a header section - not sure how it's structured?
ARCHIVE HEADER
X - Unknown
FILE DATA
for each file
uint16 {2} - Header (PK)
uint32 {4} - Entry Type (1283 = File Entry)
uint32 {4} - null
uint64 {8} - Checksum
uint32 {4} - Compressed File Size
uint32 {4} - Decompressed File Size
uint16 {2} - Filename Length
uint16 {2} - Extra Header Length (36)
byte {X} - Filename
byte {36} - Unknown
byte {X} - File Data
DIRECTORY
for each file
uint16 {2} - Header (PK)
uint32 {4} - Entry Type (1639169 = Directory Entry)
uint32 {4} - Unknown (10)
uint16 {2} - null
uint64 {8} - Checksum
uint32 {4} - Compressed File Size
uint32 {4} - Decompressed File Size
uint32 {4} - Filename Length
byte {6} - null
uint32 {4} - Unknown (32)
uint32 {4} - File Offset (pointer to a PK entry, relative to the start of the FILE DATA)
byte {X} - Filename
ARCHIVE FOOTER
uint16 {2} - Header (PK)
uint32 {4} - Entry Type (1797 = Footer Entry)
uint16 {2} - null
uint32 {4} - Unknown
uint32 {4} - Directory Length
uint32 {4} - File Data Length
uint16 {2} - null
MultiEx BMS Script
No BMS script
Supported Programs
Notes
No additional notes
Games
- Quest For Glory 5