Red Comrades Save The Galaxy SFX: Difference between revisions
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=== QuickBMS Script === | === QuickBMS Script === | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Red%20Comrades%20Save%20The%20Galaxy/Red_Comrades_Save_The_Galaxy_SFX_script.bms Red_Comrades_Save_The_Galaxy_SFX_script.bms] | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 21:43, 15 July 2023
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SFX
- Format Type : Archive
- Endian Order : Little Endian
- Signature : StOR
Format Specifications
// header
4 bytes (char) - signature // "StOR"
4 bytes (uint32) - directory offset
// data
number_of_files *
{
x bytes - file data
}
// directory
4 bytes (uint32) - number of entries in directory
number_of_entries *
{
4 bytes - unknown
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
}
// file paths
number_of_entries *
{
x bytes (char) - file path
}
Notes and Comments
None.
Games
List of games using this file format:
- Red Comrades Save The Galaxy (*.SFX)
QuickBMS Script
Compatible Programs
None.