imported>WATTO |
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| * [[GRAFs|Return to the list of games]]
| | Hello my friend heres my new gig easy as it looks Ill send u a total of 5350++ backlinks to your website in 2 tiers. This gig its for 1 website and up to 5 keywords. First tier to your main website 350 page rank 1-5 and the the second tier of 5000 profile backlinks pointing to your first tier.Ill send u a report in a txt file in less than 48 hours.Any question just send me a private message |
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| Choose archive extension:
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| == WAD ==
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| * ''' Format Type ''': Archive <br>
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| * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
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| === Format Specifications ===
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| <tt><b>
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| char {4} - Header <font color="purple">(AFHI)</font> <br>
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| uint32 {4} - Number Of Files <br>
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| uint32 {4} - Number Of Files <br>
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| uint32 {4} - null <br>
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| uint32 {4} - Version <font color="purple">(1)</font> <br>
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| uint32 {4} - Version <font color="purple">(1)</font> <br>
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| uint32 {4} - null <br>
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| uint32 {4} - <font color="red"> '' File Data Length? <font color="darkgreen">[+1140]</font> '' </font> <br>
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| uint32 {4} - <font color="red"> '' File Data Length? <font color="darkgreen">[+1140]</font> '' </font> <br>
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| uint32 {4} - null <br>
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| uint32 {4} - Directory Offset <font color="purple">(112)</font> <br>
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| uint32 {4} - Directory Length <font color="purple">(numFiles*48)</font> <br>
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| uint32 {4} - Length of the Directory Entries <font color="purple">(48)</font> <br>
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| uint32 {4} - Filename Directory Offset <br>
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| uint32 {4} - Length Of Filename Directory <br>
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| uint32 {4} - First File Offset <br>
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| uint32 {4} - Length Of File Data <br>
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| uint32 {4} - Sound Quality Directory Offset <br>
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| uint32 {4} - Length Of Sound Quality Directory <br>
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| uint32 {4} - ID Directory Offset <br>
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| uint32 {4} - Length Of ID Directory <br>
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| uint32 {4} - <font color="red"> '' Unknown <font color="purple">(65536)</font> '' </font> <br>
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| uint32 {4} - <font color="red"> '' Unknown <font color="purple">(32768)</font> '' </font> <br>
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| uint32 {4} - <font color="red"> '' Unknown <font color="purple">(14)</font> '' </font> <br>
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| uint32 {4} - <font color="red"> '' Unknown '' </font> <br>
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| byte {12} - null <br>
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| <br>
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| <font color="blue"> ''' // DIRECTORY ''' </font> <br>
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| : <font color="blue"> ''' // For each file ''' </font> <br>
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| :: uint32 {4} - <font color="red"> '' File ID? '' </font> <br>
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| :: uint32 {4} - <font color="red"> '' Unknown '' </font> <br>
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| :: uint32 {4} - <font color="red"> '' Unknown '' </font> <br>
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| :: uint32 {4} - <font color="red"> '' Unknown '' </font> <br>
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| :: uint32 {4} - <font color="red"> '' File ID? '' </font> <br>
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| :: uint32 {4} - File Offset <font color="darkgreen">[+FirstFileOffset]</font> <br>
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| :: uint32 {4} - File Length <br>
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| :: uint32 {4} - <font color="red"> '' File ID? '' </font> <br>
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| :: uint32 {4} - <font color="red"> '' Unknown <font color="purple">(18)</font> '' </font> <br>
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| :: uint16 {2} - <font color="red"> '' File Type ID? '' </font> <br>
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| :: uint16 {2} - <font color="red"> '' File Type ID? '' </font> <br>
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| :: uint64 {8} - null <br>
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| <br>
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| <font color="blue"> ''' // ID DIRECTORY ''' </font> <br>
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| : <font color="blue"> ''' // for each file ''' </font> <br>
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| :: uint16 {2} - <font color="red"> '' Unknown '' </font> <br>
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| :: uint16 {2} - <font color="red"> '' Unknown '' </font> <br>
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| <br>
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| <font color="blue"> ''' // FILENAME DIRECTORY ''' </font> <br>
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| : <font color="blue"> ''' // for each file ''' </font> <br>
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| :: char {X} - Filename <br>
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| :: byte {1} - null Filename Terminator <br>
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| <br>
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| <font color="blue"> ''' // SOUND QUALITY DIRECTORY ''' </font> <br>
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| : <font color="blue"> ''' // for each file ''' </font> <br>
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| :: uint16 {2} - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
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| :: uint16 {2} - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br>
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| :: uint32 {4} - Sound Quality <font color="purple">(11025/22050)</font> <br>
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| :: uint32 {4} - Sound Quality*2 <font color="purple">(22050/44100)</font> <br>
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| :: uint16 {2} - Mono/Stereo <font color="purple">(2)</font> <br>
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| :: uint32 {4} - Sound Channel Bit Rate <font color="purple">(16)</font> <br>
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| <br>
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| <font color="blue"> ''' // FILE DATA ''' </font> <br>
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| : <font color="blue"> ''' // For each file ''' </font> <br>
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| :: byte {X} - File Data <br>
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| :: byte {0-15} - null Padding to a multiple of 16 byte <br>
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| <br>
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| </b></tt>
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| === MultiEx BMS ===
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| <pre>GoTo 4 0 ;
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| Get FNum Long 0 ;
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| GoTo 40 0 ;
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| Get DirOffset Long 0 ;
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| GoTo 52 0 ;
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| Get FNOffset Long 0 ;
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| GoTo 60 0 ;
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| Get FirstFO Long 0 ;
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| Math DirOffset += 20 ;
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| For n = 1 to FNum ;
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| GoTo DirOffset 0 ;
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| Get FO Long 0 ;
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| Math FO += FirstFO ;
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| Get FS Long 0 ;
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| Math DirOffset += 48 ;
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| GoTo FNOffset 0 ;
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| Get FNOffset String 0 ;
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| SavePos FN 0 ;
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| Log FN FO FS 0 0 ;
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| Next n ;
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| </pre>
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| === Supported Programs ===
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| * [[Game Extractor|Game Extractor]]
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| * [[MultiEx Commander|MultiEx Commander]]
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