The Moment Of Silence MAP: Difference between revisions
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imported>DenizOezmen |
imported>Renikrill |
||
| Line 19: | Line 19: | ||
: char {3} - Archive Extension <font color="purple">("000","007","012",etc)</font> <br> | : char {3} - Archive Extension <font color="purple">("000","007","012",etc)</font> <br> | ||
: byte {1} - null <br> | : byte {1} - null <br> | ||
: uint32 {4} - | : uint32 {4} - File Offset <br> | ||
: uint32 {4} - | : uint32 {4} - File Length <br> | ||
: uint32 {4} - null <br> | : uint32 {4} - null <br> | ||
</b></tt> | </b></tt> | ||
Revision as of 08:16, 23 December 2010
Choose archive extension:
### + RESOURCE.MAP
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Files
// for each file
- char {64} - Filename (null-terminated)
- uint32 {4} - File Type ID? (1/3)
- char {3} - Archive Extension ("000","007","012",etc)
- byte {1} - null
- uint32 {4} - File Offset
- uint32 {4} - File Length
- uint32 {4} - null
MultiEx BMS
Not written yet
Notes and Comments
- The resource.map file lists the file details for all archives named resource.###
- In StarForce-protected versions of the game, the visible resource.map might be a decoy, since its contents do not necessarily match the data files. The actual resource map is probably encoded into the file mossfres.dat.