WAD IWAD: Difference between revisions

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<tt><b>
<tt><b>
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(IWAD)</font> <br>
char {4}
uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset <br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
<br>
<font color="blue"> ''' // Directory ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Offset <br>
:: uint32 {4}&nbsp;&nbsp; - File Length <br>
:: char {8}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
<br>
</b></tt>
 
=== MultiEx BMS Script ===
 
<pre>ImpType Standard ;
IDString 0 IWAD ;
Get FC Long 0 ;
SavePos TailOffOff 0 ;
Get TO Long 0 ;
GoTo TO 0 ;
For TE = 1 To FC ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
GetDString FN 8 0 ;
Log FN FO FS FOO FSO ;
Next TE ;
</pre>
 
=== Compatible Programs ===
 
* [[MultiEx Commander]]
* [[Game Extractor|Game Extractor]]
* [[Fusepak]]
* [[zWad]]
 
=== Other Games ===
 
These games use this file format<br>
* Doom *.wad
* Doom 2 *.wad
* Duke Nukem 3D *.wad
* Heretic *.wad
* Hexen *.wad
* Quake 2 *.wad
* Shadow Warrior *.wad
* Strife *.wad

Revision as of 23:13, 13 June 2007

WAD


Format Specifications

char {4}