GRAF:AFS AFS: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Mr.Mouse
(added Grandia 2 notes)
Line 48: Line 48:


Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
<br><br>
<br>
Some games (for example Grandia 2) don't have a filename directory (all entries are zero), however, the rest of the format is the same.
<br>


=== Compatible Programs ===  
=== Compatible Programs ===  
Line 61: Line 63:
* 50 Cent: Bulletproof (PS2) *.afs
* 50 Cent: Bulletproof (PS2) *.afs
* DragonBall Z: Budokai 3 (PS2) *.afs
* DragonBall Z: Budokai 3 (PS2) *.afs
* Grandia 2 (PC,DC) *.afs
* Leisure Suit Larry: Manga Cum Laude *.afs
* Leisure Suit Larry: Manga Cum Laude *.afs
* Mortal Kombat Shaolin Monks (PS2) *.afs
* Mortal Kombat Shaolin Monks (PS2) *.afs

Revision as of 14:32, 12 September 2006

AFS


Format Specifications

char {4}     - Header (AFS + null)
uint32 {4}   - Number Of Files

// for each file

uint32 {4}   - Offset
uint32 {4}   - Length


uint32 {4}   - Filename Directory Offset
byte {X}     - File Data

// Filename Directory

// for each file
char {32}    - Filename (null)
uint32 {4}   - File Type ID
uint16 {2}   - Unknown
uint16 {2}   - Unknown
uint16 {2}   - Unknown
uint16 {2}   - Unknown
uint32 {4}   - Junk (matches each value in the directory, including offsets and sizes, in order)


MultiEx BMS Script

<bms ext="afs" games="'50 Cent: Bulletproof','DragonBall Z: Budokai 3','Leisure Suit Larry: Manga Cum Laude','Mortal Kombat Shaolin Monks','Phantasy Star Online','Pro Evolution Soccer 5','Silent Hill 3'" platforms="'PS2','PS2','PC','PS2','PC','PC','PC'" version="1.0" author="Mr.Mouse" verbose="no" silence="no">IDString 0 AFS ; ImpType Standard ; Get D Byte 0 ; Get FileNum Long 0 ; For T = 1 To FileNum ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log "" FO FS FOO FSO ; Next T ; </bms>

Notes and Comments

Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
Some games (for example Grandia 2) don't have a filename directory (all entries are zero), however, the rest of the format is the same.

Compatible Programs


Other Games

These games also use this file format

  • 50 Cent: Bulletproof (PS2) *.afs
  • DragonBall Z: Budokai 3 (PS2) *.afs
  • Grandia 2 (PC,DC) *.afs
  • Leisure Suit Larry: Manga Cum Laude *.afs
  • Mortal Kombat Shaolin Monks (PS2) *.afs
  • Phantasy Star Online *.afs
  • Pro Evolution Soccer 5 *.afs
  • Silent Hill 3 *.afs