CT Special Forces: Fire for effect SAV: Difference between revisions
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Revision as of 12:37, 25 October 2020
SAV
- Game : CT Special Forces: Fire for effect
- Format Type : Save File
- Endian Order : Little Endian
Format Specifications
// CT Special Forces Fire for effect
// Save file (.sav) file format
// Specification has been created by Bartlomiej Duda
//HEADER
4 bytes - magic (\x15\x3B\x00\x00)
4 bytes (float) - time played (hours)
4 bytes (float) - time played (minutes) //but as seconds in hex
8 bytes (string) - save name with \x00 padding
//Missions block
4 bytes - unknown
4 bytes - unknown
4 bytes - number of unlocked missions (0-26)
//by setting this to 26, you can also unlock
//all entries in "Thesis Data Base"
4 bytes - current mission (0-26)
1 byte - unknown
26 bytes - medals unlocked in mission (1 byte per mission)
//01 - bronze
//02 - silver
//03 - silver and bronze
//04 - gold
//05 - gold and bronze
//06 - gold and silver
//07 - gold, silver and bronze
//08 - emblem
//09 - emblem and bronze
//0A - emblem and silver
//0B - emblem, bronze and silver
//0C - emblem and gold
//0D - emblem, gold and bronze
//0E - emblem, gold and silver
//0F - emblem, gold, silver and bronze
21 bytes - unknown
//Options block
4 bytes - video format
//00 - format 4:3
//01 - format 16:9
4 bytes - music volume (0-16)
4 bytes - FX volume (0-16)
4 bytes - dialogues volume (0-16)
9 bytes - unknown
1 byte (boolean) - auto lock
1 byte (boolean) - invert x
1 byte (boolean) - invert y
4 bytes (booleans) - cheat modes activation (1 byte per cheat mode)
//mode 1 - health regeneration
//mode 2 - energy regeneration
//mode 3 - weapons 1 infinite
//mode 4 - weapons 2 infinite
5 bytes - unknown
1 byte - language
//00 - no language
//01 - english
//02 - french
//03 - spanish
//04 - german
//05 - italian
number_of_entries *
{
//for entry
x bytes - entry data
48 bytes - padding
}
//FOOTER
4 bytes - checksum
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs