Godot Engine STEX: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == STEX == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature ''':...") |
imported>Ikskoks (Created page with "{{GRAFPageHeader}} == STEX == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature ''':...") |
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Revision as of 21:21, 16 June 2022
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STEX
- Format Type : Image
- Endian Order : Little Endian
- Signature : GDST
Format Specifications
// header
4 bytes (char) - signature // "GDST"
16 bytes - unknown
4 bytes (uint32) - number of files
// data
number_of_files *
{
4 bytes (uint32) - chunk size
4 bytes (char) - chunk type // e.g. "WEBP"
x bytes - chunk data
}
Notes and Comments
None.
Games
List of games using this file format:
- TODO
QuickBMS Script
Not written yet.
Compatible Programs
None.