SBF0: Difference between revisions
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Revision as of 08:12, 28 July 2012
SBF
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (SBF0) // note the zero, it is not an O
uint32 {4} - Unknown (256)
uint64 {8} - Game ID? (various)
uint32 {4} - Unknown (24)
uint32 {4} - Number Of Files
// for each file
- char {8} - Filename (null)
- uint32 {4} - Unknown (0)
- uint32 {4} - Offset
- uint32 {4} - Size
- uint32 {4} - Max segment size (0x1008 for DF, 0x1000 for TTF)
- uint32 {4} - Unknown (0)
byte {X} - File Data
- // for each segment
- uint32 {4} - Segment size
- uint8 {1} - Audio channel? (0-7)
- uint8 {1} - Unknown (same as previous)
- uint16 {2} - Flags? (194 for DFLW, 292 for DFX2)
- byte {X} - Segment data
Game IDs
- Delta Force: Land Warrior - 1
- Tachyon: The Fringe - 17
MultiEx BMS Script
ImpType Standard ; IDString 0 SBF0 ; Set TEMP Long 20 ; GoTo TEMP 0 ; Get FILENUM Long 0 ; For F = 1 To FILENUM ; GetDSTring FNAME 16 0 ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; Get FOO Long 0 ; Get BAR Long 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;
Compatible Programs
Other Games
These games also use this file format
- Delta Force Land Warrior *.sbf
- Delta Force Xtreme *.sbf
- F-16 Multirole Fighter *.sbf