RenderWare TXD
Back to index | Edit this page
TXD, DIC
- Format Type : Image
- Endian Order : Little Endian
Format Specifications (TMNT 2003)
// TMNT 2003
// TXD file format
// chunk header
4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary
4 bytes (uint32) - chunk size - 12
4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
4 bytes (uint32) - number of textures
num_of_textures *
{
// texture header (112 bytes)
16 bytes (char) - texture name // e.g. "tit_studio_ps"
56 bytes - unknown
4 bytes (uint32) - chunk type // e.g. 0x18 - Image
4 bytes (uint32) - chunk size - 8 (image chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - chunk type // e.g. 0x01 - Struct
4 bytes (uint32) - chunk size // 16 (struct chunk size)
4 bytes (uint32) - RW version ID
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image depth (bits per pixel) // e.g. 8
4 bytes (uint32) - image stride // usually the same as image width
x bytes - image data
x bytes - palette data
}
Format Specifications (GTA series and Kill Switch)
// Texture dictionary structure (rwID_TEXDICTIONARY)
// GTA: Vice City (PC)
// Kill Switch (XBOX)
// TXD file format
// texture dictionary chunk
4 bytes (uint32) - chunk type // 0x16 0x00 0x00 0x00 - texture dictionary
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID // 0xFF 0xFF 0x02 0x0C - RW v3.3.0.2
// 0xFF 0xFF 0x03 0x10 - RW v3.4.0.3
// 0xFF 0xFF 0x00 0x14 - RW v3.5.0.0
// 0x0A 0x00 0x02 0x1C - RW v3.7.0.2
// struct chunk
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk
4 bytes (uint32) - chunk size // 4
4 bytes (uint32) - RW version ID
4 bytes (uint32) - number of raster chunks // e.g. 1
number_of_raster_chunks *
{
// raster chunk
4 bytes (uint32) - chunk type // 0x15 0x00 0x00 0x00 - raster chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
// struct chunk
4 bytes (uint32) - chunk type // 0x01 0x00 0x00 0x00 - struct chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
4 bytes (uint32/char) - platform ID // 5 - XBOX
// 8 - PC
// 9 - PC
// "PS2\0" - PS2
1 byte (uint8) - filter mode // 0x00 - FILTER_NONE
// 0x01 - FILTER_NEAREST (point)
// 0x02 - FILTER_LINEAR
// 0x03 - FILTER_MIP_NEAREST
// 0x04 - FILTER_MIP_LINEAR
// 0x05 - FILTER_LINEAR_MIP_NEAREST
// 0x06 - FILTER_LINEAR_MIP_LINEAR
1 byte - uAdressing + vAdressing // 0x00 - WRAP_NONE
// 0x01 - WRAP_WRAP
// 0x02 - WRAP_MIRROR
// 0x03 - WRAP_CLAMP
// Note: each value takes 4-bits
2 bytes - padding
32 bytes (char) - raster name + padding // e.g. "intro3"
32 bytes (char) - mask name + padding // usually empty
// texture header (16 bytes)
4 bytes (uint32) - alpha flags?
4 bytes (char) - D3D format? // e.g. "DXT1", can be empty
2 bytes (uint16) - width
2 bytes (uint16) - height
1 byte (uint8) - depth (bits per pixel)
1 byte (uint8) - mip maps count
1 byte (uint8) - raster type/tex code type?
1 byte (uint8) - flags
1024 bytes - palette // optional, only present if depth<=8
4 bytes (uint32) - texture data size
x bytes - texture data
// mipmap data (optional section)
num_of_mipmaps - 1 *
{
4 bytes (uint32) - mip map data size
x bytes - mip map data
}
// extension chunk
4 bytes (uint32) - chunk type // 0x03 0x00 0x00 0x00 - extension chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
}
// extension chunk
4 bytes (uint32) - chunk type // 0x03 0x00 0x00 0x00 - extension chunk
4 bytes (uint32) - chunk size
4 bytes (uint32) - RW version ID
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
- Usually files with this file format have TXD extension, but in Gaelic Games Football 2 for PS2 extension is DIC.
Games
List of games using this file format:
- Bully
- Gaelic Games Football 2 (PS2) [RW 3.7.0.2 Build A] (*.DIC) (DIC files packed in custom containers, see details here).
- GTA III
- GTA IV
- GTA Vice City
- GTA San Andreas
- Killswitch / kill.switch / Kill Switch [RW v3.5.0.0] (TXD files packed in custom containers, see details here).
- Manhunt
- Rolling (PS2/XBOX)
- Teenage Mutant Ninja Turtles (2003)
- Many more...
Compatible Programs
- TMNT_2003_TXD_Tool.py
- rwtools
- RW Analyze
- ViceTXD
- Magic.TXD (works with GTA series and with Kill Switch and with Gaelic Games Football 2)
- TXD Workshop
- G-TXD
- TXD Viewer
- rwexporter
- Game Graphic Studio
See Also
- RenderWare3Docs
- RenderWare versioning
- List of RW section IDs
- Texture archive
- TXD file format
- RenderWare binary stream file
- List of RenderWare games
- TXD file format for Burnout PSP games
- RWS Audio file format
- Killswitch_DAT