Traffic Giant OBH
OBH
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Files
uint32 {4} - Unknown
// for each file
- char {X} - filename (null)
- byte {X} - data and padding to size 144 bytes
MultiEx BMS Script
Building data are inside, meaning the values for :
Abrisskosten - the cost to teardown.
Abspielmodus - playing mode.
Anzahl Animationen - the count of animations.
Einwohner - Inhabitants.
Gebaudename - the name of the building.
Soundnummer - the sounds from the directory named Fx_1.
The exact format of data is not yet known. It seems these
succedeing values define the properties for buildings inside the
.jfl file with the same name as that particular .obj.