Urban Chaos LGT

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Revision as of 13:02, 16 October 2020 by imported>Ikskoks (→‎Format Specifications)
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LGT


Format Specifications


// Urban Chaos 
// LGT file format


//header
4 bytes (uint32) - sizeof_ed_light
4 bytes (uint32) - ed_max_lights
4 bytes (uint32) - sizeof_night_colour


ed_max_lights *
{
   (sizeof_ed_light) bytes - el entry
}


SLONG ed_light_free

ULONG        flag;
ULONG        amb_d3d_colour;
ULONG        amb_d3d_specular;
SLONG        amb_red;
SLONG        amb_green;
SLONG        amb_blue;
SBYTE	     lampost_red;
SBYTE	     lampost_green;
SBYTE	     lampost_blue;
UBYTE        padding;
SLONG        lampost_radius;

(sizeof_night_colour) sky_colour;

Notes and Comments

  • Files with this file format can be found inside "\Urban Chaos\data\Lighting\" folder.
  • File version can be calculated as follows: version = sizeof_ed_light>>16.

Compatible Programs

None.