Dragon Quest XI S BXON
Back to index | Edit this page
BXON
- Game : Dragon Quest XI S
- Format Type : Text
- Endian Order : Little Endian
Format Specifications
// Dragon Quest XI S
// BXON file format
// header
4 bytes (char) - magic // "BXON"
4 bytes (uint32) - version? // always 1
4 bytes (uint32) - some ID // always 0x93 0x24 0x2E 0xB4
20 bytes (char) - name + padding // "CharacterIEData"
4 bytes (uint32) - unknown // 40
4 bytes (uint32) - unknown // 8
// section info array
4 bytes (char) - section start marker // "&&&&"
num_of_entries * // 24 bytes per entry
{
4 bytes (uint32) - unknown // usually empty
4 bytes (uint32) - unknown
4 bytes (uint32) - entry type?
4 bytes (uint32) - relative section offset
8 bytes - padding?
}
num_of_text_blocks *
{
// unknown sections (1 or 2 sections)
num_of_sections *
{
4 bytes (char) - section start marker // "&&&&"
4 bytes (uint32) - section ID?
4 bytes (uint32) - section size // e.g. 32
x bytes - unknown
}
// "num-of-strings" section
4 bytes (char) - section start marker // "&&&&"
4 bytes (uint32) - number of strings in section
4 bytes (uint32) - section size
x bytes - unknown
// text offsets section (28 bytes per entry)
4 bytes (char) - section start marker // "&&&&"
16 bytes - unknown
4 bytes (uint32) - text start relative offset
4 bytes (uint32) - text end relative offset
4 bytes - nulls
num_of_strings *
{
4 bytes (char) - section start marker // "&&&&"
x bytes (char) - string + null
}
}
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
None.