Midway File Extractor
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About Midway File Extractor
# Name: Midway File Extractor # Purpose: Decompresses and extracts files from Midway/Atari N64 ROMs # Related Companies: GT Interactive, Williams, Infogrames # Also incorporated: Electronic Arts, Nintendo, Marigul, Rare # Requires: Python 3.3.0.0, Tkinter 8.5+ # # Author: Zoinkity # # Created: 23/06/2011 # Copyright: (c) Zoinkity 2011 # Licence: <unlicenced>
Screenshots
How to use this tool
1. Uinstall any newer Python versions (e.g. 3.10) if you have any.
2. Install Python 3.4 (64-bit) https://www.python.org/downloads/release/python-340/
3. Install pyPNG
- pip install pyPNG
4. Double click on the "Midwaydec.pyw" file.
5. Prepare a file list and save it as TXT file. Example content below:
#---------------------------------------------- # <GAME_NAME> (PS1) - <DESCRIPTION> #---------------------------------------------- 0x0A LZ test01.bin 0x3678 bin PLACEHOLDER1 0x1E7EB10F bin PLACEHOLDER2 0x1E7EB30
Remember that start offset of the another file is a end offset of the previous file.
At least 3 files are required in the file list - otherwise the tool crashes.
If you want to extract only one file, you can define placeholder files as "bin" type.
They will be skipped if the offsets are wrong.
6. You can use command line arguments to automate extracting:
.\Midwaydec.pyw" -l filelist.txt -r archive_name.bin -d "TEST\OUT"
Further Information and Downloads
- Download: Midwaydec.7z (version 1.3)
- mirror1: Midwaydec v1.3.rar
- mirror2: Midwaydec.7z
Readme File
Midwaydec.pyw - Midway/Atari N64 Decompression Tool
version 1.3; requires python 3.3 + tkinter 8.5
Originally this began life as a Midway/Atari N64 game decompression tool. Over time many additional modules have now been added. It now acts as a general N64 decompressor, providing compression modules for a wide swath of companies and individual games.
Unlike other automated decompressors, this requires user-made filelists. The reason being is to extract individual files regardless the format, not simply scan for compressed information. A proper filelist will contain enough information to extract all the pertinent data files in a game and, in some cases, format them into a more usable or human-readable encoding.
Filelists:
As none of these files contain headers, lengths, or other identifiers, you will have to provide filelists for each specific game. Deriving the lists is game-specific; this program requires you providing one.
Deriving these lists differs by title. Only a few have similiar filetable structures, and some have compressed indicies which require you to know the location of the primary archive.
For example, Gauntlet Legends has a simple uncompressed filetable only requiring you know the location of the ROMDisk header. A table reveals the last few entries preceeding it. By comparison, the Rush series have a compressed index requiring reading the address from the bootcode.
Basic Filelist Format:
Filelists consist of 1-3 entries, and these MUST be tab-delineated. They follow the format below.
position Type filename (optional)
0xF80032 bin output.txt
The first entry is a ROM address. If the value is in hex, you must preceed it with "0x".
Archives types determine which decompression scheme to use and whether the file should be extracted. If you do not provide one, it will not appear in the filelist. Each module registers its own extensions, so a complete list can be found by using the built-in 'list types' feature in the tools menu. A list of supported filetypes is below. If you don't provide anything in this field or give it type 'None' it will not be used for extraction.
Optionally, you can provide a filename. These override autogenerated names.
The size of a file is usually determined by the address of the next entry. That means the last entry in the table will not be extracted. Usually this will just be an address, and it acts as the endpoint for the final file.
See below for a more advanced filelist format breakdown.
Supported Filetypes:
Filetype support is provided by additional modules. These register typecodes with extraction routines.
The type can be one of these:
bin uncompressed binary file which can be extracted
None skipped; no decompression will occur
Types provided by modules:
LZ Midway LZSS derivative
WLM Williams LZSS derivative
AVL Traditional LZSS without a header, first noticed in Avalanche titles
AVL_0 Avalanche in binary mode (00 fills rather than spaces)
LZSS Traditional LZSS file
LZSS_0 Traditional LZSS file in binary mode (00 fills rather than spaces)
LZSS_B Traditional LZSS file with big-endian header
LZSS_0B Traditional LZSS file, big-endian header, in binary mode (00 fills rather than spaces)
HUFF Traditional Huffman compression
LHUF Traditional Huffman compression in binary mode (00 fills rather than spaces)
ARI Traditional LZSS-Arithmetic file
ARI_0 Traditional LZSS-Arithmetic file in binary mode (00 fills rather than spaces)
ARI_B Traditional LZSS-Arithmetic file with big-endian header
ARI_0B Traditional LZSS-Arithmetic file, big-endian header, in binary mode (00 fills rather than spaces)
02TG Sydney 2000 compression
Asmic Asmic LZSS compression
Aidyn Aidyn Chronicles LZB variant (compression type 2)
BLTZ NFL Blitz series RLE compression
SUB MK Mythologies compression
CSR RLE compression from Stunt Racer 64
CR Custom Robo and Custom Robo V2 compression format
CSR Stunt Racer 64 RLE file
DLZ Titus LZW file
EA EA's LZ derivative
EAHD format internally used by OVLN and BIGF, bearing the header 10FB.
EB Excitebike64 compressed file, autodetected format, always in a single part.
EB-raw Excitebike64 compressed file, no header.
EDL Eurocom Decompression Library; autodetects EDL0-EDL2
EDL0 Eurocom Decompression Library (Store)
EDL1 Eurocom Decompression Library (LZ)
EDL2 Eurocom Decompression Library (RLE)
FLA2 Glover LZSS compression
GO 1kb LZSS derivative, first identified in Densha de Go!
H2O File wrapper for certain H2O titles
LE LZE compression scheme
LZYF LZ format used in the Treasure game Bangaioh
MADF Compression format in EA's Madden games; direct output not supported
Mass Mass Media headerless compression; requires passing decompressed size
MMHdr Mass Media file with long, big-endian filesize preceeding data
MIL Theoretical stream format of MIO, mostly for giggles
MIO Older Nintendo sliding window compression format
Nagano Interleavable LZW found in Konami Nisitenma-Ichigo titles
Night Nightmare Creatures compressed files
NL_Old Nintendo old filelist table games; ie. StarFox64
NL_New Nintendo later filelist table games; ie. Zelda Series
NTarc Nushi Tsuri archived huffman files
ODT O.D.T.'s compression format
OVLN Structured format used by EA Games
PERS-SZP Pokémon Stadium Compressed File Wrapper
Polaris LZO1x implementation in Polaris SnoCross and H2O titles
RareLZB LZB implementation for Blast Corps sound banks
RNC Rob Northern Computing file format, also handling indexed and archive types
RNX custom multipart Rob Northern Computing files
Sno 16bit LZ format in Snowboard Kids 2
Sphere Tetrisphere compressed files
Taz Taz Express files
TBR Titus bitwise RLE format, no header
TBR8 Titus bitwise RLE format, with decompressed size and target rdram address in header
Tigger archive for multipart files in Tigger's Honey Hunt
TGR Top Gear Rally multi-part zlib files
Twisted Twisted Edge LZ file
vpk HAL Laboratories bitwise lzss with huffman encoding
WAD compressed format in WAD-structured files (iD Software)
Yaz Nintendo compressed stream format
Yay Nintendo compressed file format
Many games use different variations on the gzip/zlib headers.
These types act as wrappers to allow extraction.
GEZip RareZip (.rz) file in GoldenEye
KIZip RareZip (.rz) file in Killer Instinct Gold
PDZip RareZip (.rz) file in Perfect Dark
BKZip RareZip (.rz) file in Banjo Kazooie
BTZip RareZip (.rz) file in Banjo Tooie
DKZip RareZip (.rz) file in Donkey Kong 64
BFDZip RareZip (.rz) file in Conker's Bad Fur Day
F5ZLB Factor5 zlib file
REzip Resident Evil II zlib file
MALzip Milo's Astro Lanes zlib file
WDC World Driver Championship/Stunt Racer 64 Zlib implementation
ZLB Dinosaur Planet zlib wrapper
Z headerless Z format (zlib); autodetects Z0-Z2
Z0 Z format 0
Z1 Z format 1
Z2 Z format 2
These may be extracted as either archives or individual files.
Select the appropriate flags in the 'Options' menu.
BIGF bigfile format used by EA Games
BOFS GameTek BOFS Archive
BOLT Mass Media BOLT files, probably specific to N64 (or at least this era)
Burp unloads content of Infogrames Burp archives
GZ GZip files, alias by extension
GZIP Gzip files
MAD EA's Madden archive file, containing MADF and BIN files
PKMNARC Pokémon Stadium archive
RNCA dedicated type for Rob Northern Computing archives
SRT Super Robot Taisen 64 archives
TUT unpacks contents of Dezeamon 3D TUT_SRAM.SYS archive.
XG2 XG2 Archive
ZIP PKZip implementation in V-Rally
Excitebike uniquely has individual files that are assembled from multiple parts. These can be extracted whole or in part.
EB-Brs Excitebike64 4-part compressed archive
EB-Big Excitebike64 Big multipart file.
Soundbanks may be extracted as either raw or midi files with the appropriate flag in the 'Options' menu.
S1raw Soundbank (S1 type) Midi files
S1lz Soundbank (S1 type) Midi files w/ Midway compression
S1lzs Soundbank (S1 type) Midi files w/ LZSS compression
S1wlm Soundbank (S1 type) Midi files w/ Williams compression
Some files can be optionally formatted with the appropriate 'Options' menu flags.
A few of these are only available if the PyPng module is installed. See python.org for details.
AKItext Text banks in AKI Wrestling titles
GO extract unformatted Densha de Go! image data
GScodes GameShark/Pro Action Replay codelist, formatted as text
IDX extract STR.SYS using IDX.SYS in Dezeamon 3D
PRESJPEG Pokémon Stadium JPEG wrapper
TEX TEX texture files in AKI Wrestling titles
TEXarc TEX texture archives in AKI Wrestling titles
The optional filename, if set, will override the generated archive name. Normally, archives are extracted as "address.bin", where address is the ROM address.
If a compressed size is not given, the size of each file is determined by using the entry following it. For that reason, the filelist would normally end with an entry marking the actual end of the last block of data. Since you don't want to extract this block, don't set a type to it.
Recompression:
Currently unsupported for most types.
Compressing certain individual files can be done from the Tools menu. However, no capacity is provided to inject them in this program.
The reason is that each game has its own file storage method requiring specialized code to move binaries. The files would have to be identical or smaller in size, and quite honestly it seems outside the scope of this decompression tool.
You could, however, compress a file manually and inject it via a hex editor.
Using This Program:
This program requires three things:
1) An unbyteswapped N64 ROM
2) A filelist corresponding to this ROM
3) A module capable of extracting the filelist
The filelist must match the title and region. If it doesn't, you'll get bad data and a stack of errors.
If the tool_IDgrab module is loaded, you can also use 'Commands\Autodetect Pointers' for certain types of files.
Unzip Midwaydec, the filelist folder, and modules into a single directory. If that directory or the directory with your modules has a folder '_pycache_', delete that folder. Otherwise, it will use old precompiled versions of those scripts, and that is likely to give you nothing but grief.
Once you load a filelist, you can decompress any files in it with a type assigned to them. The program will call the pertinent decompressor using the type name specified in the filelist.
To decompress all extractable files, use the Decompress All button. To grab certain files, use Decompress Files and select the ones you want from the list.
If you want to list the files in the archive without decompressing them, use the List Files button. The list will appear in this prompt box. To list all entries including unextractable ones, set the appropriate flag in the 'Options' menu.
In the 'File' menu is the option to change the output directory.
Normally, a ROM is asked for when beginning decompression and closed afterward. You may, instead, open a ROM via the 'File' menu. This will remain open until you switch ROMs, close it, or quit the application.
As mentioned before, certain archive types allow you the option of extracting the archive itself or all the data within it as seperate files. These toggles are found in the 'Options' menu.
You may clear the log by either right-clicking the log window and selecting the option or seltecting 'clear log' from the 'Output" menu.
Command Line Options:
You may specify these options when invoking the script:
-d <path> --dir <path>
change working directory to <path>
-l <file> --list <file>
load filelist <file>
-r <file> --rom <file>
load ROM <file>
-m <name> --module <name>
load module <name>
+_+
Modules:
This script uses a plugin-like feature to load modules registering each decompression type with the code needed to decompress it. Any module in the 'modules' folder will be read at startup. After that, any module named in the .ini file will be loaded, followed by any module loaded on the command line. You may also load modules via the 'tools' menu. Note that to load the module from the command line or .ini file it must be in the system path.
Using the 'save ini' feature in the tools menu will generate an .ini file with whatever modules are currently loaded.
The only requirement to writing your own module is that it must have a register() method. All the register functions for any tools or decompression types should be placed in this method.
+_+
Midwaydec.ini:
The .ini file has most of the functionality of the command line. This describes the possible fields:
[Modules]
module_name_1
module_name_2
[Modules] starts a list of module names that will be loaded at startup. Note, the modules have to appear someplace in sys.path() or they will not be found. You can't, currently, give explicit filenames or extensions either, though hopefully this will change in the future.
Each module name to be loaded simply follows the last.
[Options]
OutputDir = path
Filelist = path\list.txt
ROMfile = path\ROM.n64
OutputDir changes the default path, just like using the -d flag. Filelist loads the given filelist by default, similiar to the -l flag. ROMfile, like -r, sets the default ROM. This is a convenience mostly for testing or debugging a filelist, saving entering the data at the command line.
+_+
Provided Filelists:
Filelists can be found in the filelist folder. These contain the most pertinent files, although others may exist in the game. The naming convention uses the internal name in the header, followed by the 5-byte ID code.
As of version 1.3, the following lists are included:
AIDYN_CHRONICLES-NAYE.txt Aidyn Chronicles (North America)
Army Men Sarge-NAME.txt Army Men: Sarge's Heroes (North America)
Army Men Sarge-NAMP.txt Army Men: Sarge's Heroes (Europe)
ARMYMEN SARGE 2-N32E.txt Army Men: Sarge's Heroes 2 (North America)
BATTLETANX-NBXE.txt BattleTanx (North America)
BATTLETANXGA-NBQE.txt BattleTanx: Global Assault (North America)
Blast Corps-NBCE1.txt Blast Corps v1.1 (North America)
CAL Speed-NCLE.txt California Speed (North America)
CAL Speed-NCLP.txt California Speed (Europe)
CruisnExotica-NXOE.txt Cruis'n Exotica (North America)
CyberTiger-NT4E.txt CyberTiger (North America)
CyberTiger-NT4P.txt CyberTiger (Europe)
???????GO!64-ND6J.txt Densha de Go! 64 (Japan)
DEZAEMON3D-CDZJ.txt Dezaemon 3D (Japan)
DezaemonDD-EDZJ.txt Dezaemon 3D Expansion Disk (Japan)
Doom64-NDME.txt Doom 64 (North America)
Doom64-NDMJ.txt Doom 64 (Japan)
Doom64-NDMP.txt Doom 64 (Europe)
Extreme G 2-NG2E.txt Extreme G2 (North America)
GauntletLegends-NGXE.txt Gauntlet Legends (North America)
GauntletLegends-NGXJ.txt Gauntlet Legends (Japan)
GauntletLegends-NGXP.txt Gauntlet Legends (Europe)
Hexen-NHXE.txt Hexen (North America)
Hexen-NHXJ.txt Hexen (Japan)
Hexen-NHXP.txt Hexen (Europe)
Indiana Jones-NIJE.txt Indiana Jones and the Infernal Machine (North America)
Lode Runner 3D-NLRE.txt Lode Runner 3D (North America)
Lode Runner 3D-NLRJ-NLRP.txt Lode Runner 3D (Japan, Europe)
Mace-NMEE.txt Mace (North America)
Mace-NMEP.txt Mace (Europe)
Mega Man 64-NM6E.txt Mega Man 64 (North America)
Mission Impossible-NMID.txt Mission: Impossible (Germany)
Mission Impossible-NMIE.txt Mission: Impossible (North America)
Mission Impossible-NMII.txt Mission: Impossible (Italy)
Mission Impossible-NMIP.txt Mission: Impossible (Europe)
Mission Impossible-NMIS.txt Mission: Impossible (Spain)
MK_Mythologies-NMYE.txt Mortal Kombat Mythologies - Sub-Zero (North America)
MK_Mythologies-NMYP.txt Mortal Kombat Mythologies - Sub-Zero (Europe)
MortalKombatTrilogy-NMKE2.txt Mortal Kombat Trilogy (North America)
MortalKombatTrilogy-NMKP.txt Mortal Kombat Trilogy (Europe)
NEWTETRIS-NRIE.txt The New Tetris (North America)
NEWTETRIS-NRIP.txt The New Tetris (Europe)
NFL Blitz-NBZE.txt NFL Blitz (North America)
Blitz2k-NBIE.txt NFL Blitz 2000 (North America)
NFL Blitz 2001-NFBE.txt NFL Blitz 2001 (North America)
NFL Blitz Special Ed-NSZE.txt NFL Blitz: Special Edition (North America)
?????64-NUTJ.txt Nushi Tsuri 64 (Japan)
POLARISSNOCROSS-NPXE.txt Polaris SnoCross (North America)
Quake-NQKE.txt Quake 64 (North America)
Quake-NQKP.txt Quake 64 (Europe)
Rampage-NRPE.txt Rampage - World Tour (North America)
Rampage-NRPP.txt Rampage - World Tour (Europe)
Rampage2-N2PE.txt Rampage 2 - Universal Tour (North America)
Rampage2-N2PP.txt Rampage 2 - Universal Tour (Europe)
READY 2 RUMBLE-NRDE.txt Ready 2 Rumble Boxing (North America)
READY 2 RUMBLE-NRDP.txt Ready 2 Rumble Boxing (Europe)
Ready to Rumble-N22E.txt Ready 2 Rumble Boxing - Round 2 (North America)
Resident Evil II-NREE.txt Resident Evil II (North America)
Resident Evil II-NREE1.txt Resident Evil II v1.1 (North America)
BioHazard II-NB5J.txt BioHazard II (Japan)
Resident Evil II-NREP.txt Resident Evil II (Europe)
Robotron-64-NRXE.txt Robotron 64 (North America)
Robotron-64-NRXP.txt Robotron 64 (Europe)
S.F.Rush-NSFE.txt San Francsico Rush: Extreme Racing (North America)
S.F.Rush-NSFP.txt San Francsico Rush: Extreme Racing (Europe)
Rush2-NR2E.txt Rush 2 (North America)
Rush2-NR2P.txt Rush 2 (Europe)
Rush 2049-NRUE.txt San Francsico Rush: 2049 (North America)
Rush 2049-NRUP.txt San Francsico Rush: 2049 (Europe)
Battle for Naboo-NNAE.txt Star Wars Episode 1: Battle for Naboo (North America)
Battle for Naboo-NNAP.txt Star Wars Episode 1: Battle for Naboo (Europe)
Rogue Squadron-NRSE.txt Star Wars: Rogue Squadron (North America)
rogue squadron-NRSE1.txt Star Wars: Rogue Squadron v1.1 (North America)
rogue squadron-NRSJ.txt Star Wars: Rogue Squadron (Japan)
Rogue Squadron-NRSP.txt Star Wars: Rogue Squadron (Europe)
rogue squadron-NRSP1.txt Star Wars: Rogue Squadron v1.1 (Europe)
??????????????64-NS4J Super Robot Taisen 64 (Japan)
TWISTED EDGE-NSBE.txt Twisted Edge Extreme Snowboarding (North America)
V-Rally-NVLE.txt V-Rally (North America)
V-Rally-NVLJ.txt V-Rally (Japan)
V-Rally-NVLP.txt V-Rally (Europe)
VIGILANTE 8-NV8D.txt Vigilante 8 (Germany)
VIGILANTE 8-NV8E.txt Vigilante 8 (North America)
VIGILANTE 8-NV8F.txt Vigilante 8 (France)
VIGILANTE 8-NV8P.txt Vigilante 8 (Europe)
V8 SECOND OFFENSE-NVGE.txt Vigilante 8: Second Offense (North America)
V8 SECOND OFFENSE-NVGP.txt Vigilante 8: Second Offense (Europe)
?????? ????????? 64-NVPJ.txt Virtual Pro Wrestling 64 (Japan)
?????? ????? 2-NA2J.txt Virtual Pro Wrestling 2 (Japan)
W.G. 3DHockey-NWGE.txt Wayne Gretzky's 3D Hockey (North America)
WGHockey-NWGJ.txt Wayne Gretzky's 3D Hockey (Japan)
W.G. 3DHockey-NWGP.txt Wayne Gretzky's 3D Hockey (Europe)
W.G. 3DHockey98-NW8E.txt Wayne Gretzky's 3D Hockey '98 (North America)
W.G. 3DHockey98-NW8P.txt Wayne Gretzky's 3D Hockey '98 (Europe)
WRESTLEMANIA 2000-NWXE.txt WWF WrestleMania 2000 (North America)
??????? 2000-NWXJ.txt WWF WrestleMania 2000 (Japan)
WRESTLEMANIA2000-NWXP.txt WWF WrestleMania 2000 (Europe)
EA Games titles share a common compression type. As of version 1.2, these filelists are provided:
FIFA= RTWC 98-N8IE.txt FIFA: Road to World Cup '98 (North America)
RoadToWorldCup98-N8IJ.txt FIFA: Road to World Cup '98 (Japan)
FIFA= RTWC 98-N8IP.txt FIFA: Road to World Cup '98 (Europe)
FIFA Soccer 64-N7IE.txt FIFA Soccer 64 (North America)
FIFA Soccer 64-N7IP.txt FIFA Soccer 64 (Europe)
FIFA 99-N9FE.txt FIFA '99 (North America)
FIFA 99-N9FP.txt FIFA '99 (Europe)
Madden 64-N8ME.txt Madden Football 64 (North America)
Madden 64-N8MP.txt Madden Football 64 (Europe)
MADDEN NFL 99-N9ME.txt Madden NFL 99 (North America)
MADDEN NFL 99-N9MP.txt Madden NFL 99 (Europe)
Madden NFL 2000-NMDE.txt Madden NFL 2000 (North America)
Madden NFL 2001-NFLE.txt Madden NFL 2001 (North America)
Madden NFL 2002-N2ME.txt Madden NFL 2002 (North America)
NBA Live99-N9BE.txt NBA Live '99 (North America)
NBA Live99-N9BP.txt NBA Live '99 (Europe)
NBA LIVE 2000-NNLE.txt NBA Live 2000 (North America)
NBA LIVE 2000-NNLP.txt NBA Live 2000 (Europe)
NHL 99-N9HE.txt NHL '99 (North America)
NHL 99-N9HP.txt NHL '99 (Europe)
Supercross-NSXE.txt Supercross 2000 (North America)
Supercross-NSXP.txt Supercross 2000 (Europe)
TOP GEAR RALLY-NTRE.txt Top Gear Rally (North America)
TOP GEAR RALLY-NTRJ.txt Top Gear Rally (Japan)
TOP GEAR RALLY-NTRP.txt Top Gear Rally (Europe)
TRIPLE PLAY 2000-N3PE.txt Triple Play 2000 (North America)
WCW BACKSTAGE-NWVE.txt WCW Backstage Assault (North America)
WCW MAYHEM-NWME.txt WCW Mayhem (North America)
WCW MAYHEM-NWMP.txt WCW Mayhem (Europe)
World Cup 98-N8WE.txt World Cup 98 (North America)
World Cup 98-N8WP.txt World Cup 98 (Europe)
Certain titles using Nintendo's standard compression libraries may be extracted using the internal filelists. Due to the nature of the storage system, these require you to open a default ROM before extraction.
As of version 1.2, these filelists are provided:
ANIMAL FOREST-NAFJ-NAFE.txt Doubutsu no Mori/Animal Forest (Japan/North America)
THE LEGEND OF ZELDA-CZLE-CZLE1-CZLJ.txt The Legend of Zelda: Ocarina of Time (Japan/North America v1.0/v1.1)
THE LEGEND OF ZELDA-CZLE2.txt The Legend of Zelda: Ocarina of Time (North America v1.2)
THE LEGEND OF ZELDA-NZLE15 (debug).txt The Legend of Zelda: Ocarina of Time Debug ROM (North America)
THE LEGEND OF ZELDA-NZLP-NZLP1.txt The Legend of Zelda: Ocarina of Time v1.0/v1.1 (Europe)
THE LEGEND OF ZELDA-NZLP15.txt The Legend of Zelda: Ocarina of Time GameCube (Europe)
MAJORA'S MASK-NDLE (Demo).txt The Legend of Zelda: Majora's Mask Kiosk Demo (North America)
ZELDA MAJORA'S MASK-NZSE.txt The Legend of Zelda: Majora's Mask (North America)
ZELDA MAJORA'S MASK-NZSE (GameCube).txt The Legend of Zelda: Majora's Mask GameCube (North America)
THE MASK OF MUJURA-NZSJ.txt The Legend of Zelda: Majora's Mask (Japan)
ZELDA MAJORA'S MASK-NZSP.txt The Legend of Zelda: Majora's Mask v1.0 (Europe)
ZELDA MAJORA'S MASK-NZSP1.txt The Legend of Zelda: Majora's Mask v1.1 (Europe)
STARFOX64-NFXE.txt Star Fox 64 v1.0 (North America)
STARFOX64-NFXE1.txt Star Fox 64 v1.1 (North America)
STARFOX64-NFXJ.txt Star Fox 64
STARFOX64-NFXP.txt Lylat Wars (Europe)
STARFOX64-NFXU.txt Lylat Wars (Australia)
These titles use one of Nintendo's compression formats: MIO, Yaz, or Yay. In addition to basic decompression support, there are tools for converting between the different formats.
As of version 1.2, these filelists are provided:
1080 SNOWBOARDING-NTEA.txt 1080 Snowboarding (Japan/North America)
1080 SNOWBOARDING-NTEP.txt 1080 Snowboarding (Europe)
BATTLEZONE-NZOE.txt Battlezone - Rise of the Black Dogs (North America)
EVANGELION-NEVJ.txt Neon Genesis Evangelion (Japan)
MARIOKART64-NMKE.txt Mario Kart 64 (North America)
POKEMON STADIUM-CPSJ.txt Pocket Monsters Stadium (Japan)
Tsumi to Batsu-NGUJ.txt Sin and Punishment (Japan)
WAVE RACE 64-NWRE1.txt Wave Race 64 v1.1 (North America)
WAVE RACE 64-NWRJ2.txt Wave Race 64 v1.2 "Shindou Version" (Japan)
???? ?????????????-NMZJ.txt Zool - Majou Tsukai Densetsu (Japan)
Titus uses an lzw variant. As of version 1.2, these filelists are provided:
LAMBORGHINI-NLCE.txt Automobili Lamborghini (North America)
SUPER SPEED RACE 64-NLCJ.txt Automobili Lamborghini (Japan)
LAMBORGHINI-NLCP.txt Automobili Lamborghini (Europe)
Racing Simulation 2-NMGD.txt Monaco Grand Prix (Germany)
Monaco Grand Prix-NMGE.txt Monaco Grand Prix (North America)
Monaco GP Racing 2-NMGP.txt Monaco Grand Prix (Europe)
ROADSTERS TROPHY-NRRE.txt Roadsters Trophy (North America)
ROADSTERS TROPHY-NRRP.txt Roadsters Trophy (Europe)
SUPERMAN-NSPE.txt Superman (North America)
SUPERMAN-NSPP.txt Superman (Europe)
SUPERMAN (NTSC Beta).txt Superman Prototype (NTSC)
VIRTUALCHESS-NVCE.txt Virtual Chess (North America)
VIRTUALCHESS-NVCP.txt Virtual Chess (Europe)
HAL Laboratories uses bitwise LZSS with huffman encoding in addition to traditional binary LZSS. As of version 1.2, these filelists are provided:
POKEMON SNAP-NPFD.txt Pokémon Snap (Germany)
POKEMON SNAP-NPFE.txt Pokémon Snap (North America)
POKEMON SNAP-NPFF.txt Pokémon Snap (France)
POKEMON SNAP-NPFI.txt Pokémon Snap (Italy)
POKEMON SNAP-NPFJ.txt Pokémon Snap (Japan)
POKEMON SNAP-NPFP.txt Pokémon Snap (Europe)
POKEMON SNAP-NPFS.txt Pokémon Snap (Spain)
POKEMON SNAP-NPFU.txt Pokémon Snap (Australia)
POKEMON SNAP-NPHE (Snap Station).txt Pokémon Snap Station Print Kiosk (North America)
BassFishingNo.1-NIBJ.txt Shigesato Itoi's No. 1 Bass Fishing (Japan)
SMASH BROTHERS-NALE.txt Super Smash Brothers (North America)
SMASH BROTHERS-NALJ.txt Super Smash Brothers (Japan)
SMASH BROTHERS-NALP.txt Super Smash Brothers (Europe)
SMASH BROTHERS-NALU.txt Super Smash Brothers (Australia)
Filelists for Eurocom titles using EDL:
40 WINKS-N4WX.txt 40 Winks (Europe-Multinational)
CRUIS'N WORLD-NCWE.txt Cruis'n World (North America)
CRUIS'N WORLD-NCWP.txt Cruis'n World (Europe)
TARZAN-NTAD.txt Disney's Tarzan (Germany)
TARZAN-NTAE.txt Disney's Tarzan (North America)
TARZAN-NTAP.txt Disney's Tarzan (Europe)
DUKE NUKEM ZERO HOUR-NDZE.txt Duke Nukem - ZER0 H0UR (North America)
DUKE NUKEM ZERO HOUR-NDZF.txt Duke Nukem - ZER0 H0UR (France)
DUKE NUKEM ZERO HOUR-NDZP.txt Duke Nukem - ZER0 H0UR (Europe)
MORTAL KOMBAT 4-NM4E.txt Mortal Kombat 4 (North America)
MORTAL KOMBAT 4-NM4P.txt Mortal Kombat 4 (Europe)
NBA SHOWTIME-NSOE.txt NBA Showtime - NBA on NBC (North America)
Filelists for RNC and ERZ titles, primarily EA and Acclaim, as of version 1.2:
A Bug's Life-NBYD.txt A Bug's Life (Germany)
A Bug's Life-NBYE.txt A Bug's Life (North America)
A Bug's Life-NBYF.txt A Bug's Life (France)
A Bug's Life-NBYP.txt A Bug's Life (Europe)
All Star Baseball 99-NBSE.txt All-Star Baseball 99 (North America)
All Star Baseball 99-NBSP.txt All-Star Baseball 99 (Europe)
All-Star Baseball '0-NBEE.txt All-Star Baseball 2000 (North America)
All-Star Baseball '0-NBEP.txt All-Star Baseball 2000 (Europe)
All-Star Baseball 20-NASE.txt All-Star Baseball 2001 (North America)
DUKE NUKEM-NDNE.txt Duke Nukem 64 (North America)
DUKE NUKEM-NDNP.txt Duke Nukem 64 (Europe)
Fighting Force-NFFE.txt Fighting Force 64 (North America)
Forsaken-NFOD.txt Forsaken 64 (Germany)
Forsaken-NFOE.txt Forsaken 64 (North America)
Forsaken-NFOP.txt Forsaken 64 (Europe)
Jeremy McGrath Super-NCOE.txt Jeremy McGrath Supercross 2000 (North America)
Jeremy McGrath Super-NCOP.txt Jeremy McGrath Supercross 2000 (Europe)
Knockout Kings 2000-NKKE.txt Knockout Kings 2000 (North America)
Knockout Kings 2000-NKKP.txt Knockout Kings 2000 (Europe)
MTM64-NM3E.txt Monster Truck Madness (North America)
MTM64-NM3P.txt Monster Truck Madness (Europe)
quarterback_club_98-NQ8E.txt NFL Quarterback Club 98 (North America)
quarterback_club_98-NQ8P.txt NFL Quarterback Club 98 (Europe)
NFL QBC '99-NQ9E.txt NFL Quarterback Club 99 (North America)
NFL QBC '99-NQ9P.txt NFL Quarterback Club 99 (Europe)
NFL QBC 2000-NQBE.txt NFL Quarterback Club 2000 (North America)
NFL QBC 2000-NQBP.txt NFL Quarterback Club 2000 (Europe)
NFL Quarterback Club-NQCE.txt NFL Quarterback Club 2001 (North America)
PGA European Tour-NEAE.txt PGA European Tour Golf (North America)
PGA European Tour Go-NEAP.txt PGA European Tour Golf (Europe)
South Park Chef's L-NCYE.txt South Park: Chef's Love Shack (North America)
South Park Chef's Lu-NCYP.txt South Park: Chef's Love Shack (Europe)
SPIDERMAN-NSLE.txt Spiderman (North America)
RAINBOW SIX-NR6D.txt Tom Clancy's Rainbow Six (Germany)
RAINBOW SIX-NR6E.txt Tom Clancy's Rainbow Six (North America)
RAINBOW SIX-NR6F.txt Tom Clancy's Rainbow Six (France)
RAINBOW SIX-NR6P.txt Tom Clancy's Rainbow Six (Europe)
TONY HAWK PRO SKATER-NTFE.txt Tony Hawk's Pro Skater (North America)
TONY HAWK PRO SKATER-NTFE1.txt Tony Hawk's Pro Skater v1.1 (North America)
TONY HAWK PRO SKATER-NTFP.txt Tony Hawk's Pro Skater (Europe)
THPS2-NTQE.txt Tony Hawk's Pro Skater 2 (North America)
THPS2-NTQP.txt Tony Hawk's Pro Skater 2 (Europe)
THPS3-N3TE.txt Tony Hawk's Pro Skater 3 (North America)
TOP GEAR RALLY 2-NL2E.txt Top Gear Rally 2 (North America)
TOP GEAR RALLY 2-NL2J.txt Top Gear Rally 2 (Japan)
TOP GEAR RALLY 2-NL2P.txt Top Gear Rally 2 (Europe)
Top Gear Rally 2 (Prototype).txt Top Gear Rally 2 (Prototype)
XENAWARRIORPRINCESS-NXFE.txt Xena Warrior Princess - The Talisman of Fate (North America)
XENAWARRIORPRINCESS-NXFP.txt Xena Warrior Princess - The Talisman of Fate (Europe)
Mass Media's N64 titles are supported as of version 1.3:
BASSMASTERS2000-NB4E.txt Bassmasters 2000 (North America)
MS. PAC-MAN MM-NP9E.txt Ms. Pac-Man - Maze Madness (North America)
POWER RANGERS-NPUE.txt Power Rangers - Lightspeed Rescue (North America)
POWER RANGERS-NPUP.txt Power Rangers - Lightspeed Rescue (Europe)
STARCRAFT 64-NSQD.txt StarCraft 64 (Germany)
STARCRAFT 64-NSQE.txt StarCraft 64 (North America)
STARCRAFT 64-NSQP.txt StarCraft 64 (Europe)
STARCRAFT 64 (NTSC Beta).txt StarCraft 64 Prototype (NTSC)
Supported titles using Konami's Nisitenma-Ichigo filetables as of version 1.3:
CASTLEVANIA-ND3E.txt Castlevania v1.0 (North America)
CASTLEVANIA-ND3E1.txt Castlevania v1.1 (North America)
CASTLEVANIA-ND3E2.txt Castlevania v1.2 (North America)
DRACULA MOKUSHIROKU-ND3J.txt Akumajou Dracula Mokushiroku (Japan)
CASTLEVANIA-ND3P.txt Castlevania (Europe)
CASTLEVANIA2-ND4E.txt Castlevania 2 (North America)
DRACULA MOKUSHIROKU2-ND4J.txt Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell (Japan)
CASTLEVANIA2-ND4P.txt Castlevania 2 (Europe)
DDR DISNEY D MUSEUM-NDFJ.txt Dance Dance Revolution - Disney Dancing Museum (Japan)
DeadlyArts-NGAE.txt Deadly Arts (North America)
G.A.S.P!!Fighters'NE-NGAJ.txt G.A.S.P!! Fighters' NEXTream (Japan)
G.A.S.P!!Fighters'NE-NGAP.txt G.A.S.P!! Fighters' NEXTream (Europe)
??????????????-NGPJ.txt Goemon - Mononoke Sugoroku (Japan)
MYSTICAL NINJA-NG5E.txt Mystical Ninja Starring Goemon (North America)
?????? ?????-NG5J.txt Ganbare Goemon - Neo Momoyama Bakufu no Odori (Japan)
MYSTICAL NINJA-NG5P.txt Mystical Ninja Starring Goemon (Europe)
GOEMONS GREAT ADV-NGME.txt Goemon's Great Adventure (North America)
GOEMON2 DERODERO-NG6J.txt Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori (Japan)
MYSTICAL NINJA2 SG-NGMP.txt Mystical Ninja 2 Starring Goemon (Europe)
HYBRID HEAVEN USA-NHVE.txt Hybrid Heaven (North America)
HYBRID HEAVEN JP-NHYJ.txt Hybrid Heaven (Japan)
HYBRID HEAVEN PAL-NHVP.txt Hybrid Heaven (Europe)
I S S 64-NJPE.txt International Superstar Soccer 64 (North America)
RONALDINHO SOCCER-NJPE.txt Ronaldinho Soccer 64 (Brazil)
J WORLD SOCCER3-NJ3J.txt Jikkyou World Soccer 3 (Japan)
I S S 64-NJPP.txt International Superstar Soccer 64 (Europe)
I.S.S.98-NWSE.txt International Superstar Soccer '98 (North America)
J.WORLD CUP 98-NWSJ.txt Jikkyou World Soccer - World Cup France '98 v1.0 (Japan)
J.WORLD CUP 98-NWSJ1.txt Jikkyou World Soccer - World Cup France '98 v1.1 (Japan)
J.WORLD CUP 98-NWSJ2.txt Jikkyou World Soccer - World Cup France '98 v1.2 (Japan)
I.S.S.98-NWSP.txt International Superstar Soccer '98 (Europe)
I.S.S.2000-NISE.txt International Superstar Soccer 2000 (North America)
I.S.S.2000-NISX.txt International Superstar Soccer 2000 (Europe, English + German)
I.S.S.2000-NISY.txt International Superstar Soccer 2000 (Europe, French + Italian)
ITF 2000-N3HE.txt International Track & Field 2000 (North America)
OLYMPIC 2000-N3HJ.txt Ganbare! Nippon! Olympics 2000 (Japan)
IT&F SUMMERGAMES-N3HP.txt International Track & Field - Summer Games (Europe)
PERFECT STRIKER-NJPJ.txt Jikkyou J.League Perfect Striker (Japan)
PERFECT STRIKER2-NPSJ.txt Jikkyou J.League 1999 - Perfect Striker 2 v1.0 (Japan)
PERFECT STRIKER2-NPSJ1.txt Jikkyou J.League 1999 - Perfect Striker 2 v1.1 (Japan)
PAWAFURU PUROYAKYU4-NJ4J.txt Jikkyou Powerful Pro Yakyuu 4 v1.0 (Japan)
PAWAFURU PUROYAKYU4-NJ4J1.txt Jikkyou Powerful Pro Yakyuu 4 v1.1 (Japan)
PAWAFURU PUROYAKYU5-NJ5J.txt Jikkyou Powerful Pro Yakyuu 5 v1.0 (Japan)
PAWAFURU PUROYAKYU5-NJ5J1.txt Jikkyou Powerful Pro Yakyuu 5 v1.1 (Japan)
PAWAFURU PUROYAKYU5-NJ5J2.txt Jikkyou Powerful Pro Yakyuu 5 v1.2 (Japan)
PAWAFURU PUROYAKYU6-NP6J.txt Jikkyou Powerful Pro Yakyuu 6 v1.0 (Japan)
PAWAFURU PUROYAKYU6-NP6J1-NP6J2.txt Jikkyou Powerful Pro Yakyuu 6 v1.1 and v1.2 (Japan)
PAWAPURO 2000-NPAJ.txt Jikkyou Powerful Pro Yakyuu 2000 v1.0 (Japan)
PAWAPURO 2000-NPAJ1.txt Jikkyou Powerful Pro Yakyuu 2000 v1.1 (Japan)
PAWAPURO 2001B-NPEJ.txt Jikkyou Powerful Pro Yakyuu Basic Ban 2001 v1.0 (Japan)
PAWAPURO 2001B-NPEJ1.txt Jikkyou Powerful Pro Yakyuu Basic Ban 2001 v1.1 (Japan)
?????? ????-NMMJ.txt Mahjong Master (Japan)
Nagano Olympics-NH5E.txt Nagano Olympics (North America)
Nagano Olympics-NH5J.txt Nagano Olympics (Japan)
Nagano Olympics-NH5P.txt Nagano Olympics (Europe)
NBA IN THE ZONE '98-NBAE.txt NBA in the Zone '98 (North America)
NBA IN THE ZONE '98-NBAJ.txt NBA in the Zone '98 (Japan)
NBA PRO 98-NBAP.txt NBA Pro 98 (Europe)
NBA IN THE ZONE '99-NB2E.txt NBA in the Zone '99 (North America)
NBA IN THE ZONE 2-NB2J.txt NBA in the Zone 2 (Japan)
NBA PRO 99-NB2P.txt NBA Pro 99 (Europe)
NBA IN THE ZONE 2000-NWZE.txt NBA in the Zone 2000 (North America)
NBA IN THE ZONE 2000-NWZP.txt NBA in the Zone 2000 (Europe)
BLADES OF STEEL '99-NHOE.txt NHL Blades of Steel '99 (North America)
NHL PRO 99-NHOP.txt NHL Pro 99 (Europe)
???!????????????-NPZJ.txt Susume! Taisen Puzzle Dama - Toukon! Marutama Chou (Japan)
Other standalone types supported as of version 1.3:
BANGAIOH-NBNJ.txt Bangaioh (Japan)
BLUES BROTHERS 2000-NBPE.txt The Blues Brothers 2000 (North America)
BLUES BROTHERS 2000-NBPP.txt The Blues Brothers 2000 (Europe)
CUSTOMROBOV2-NCZJ.txt Custom Robo V2 (Japan)
Frogger2-NGVE1.txt Frogger 2 Prototype (North America)
whack 'n' roll.txt Glover Prototype (NTSC)
Glover2-NGVE1.txt Glover 2 v1.1 (North America)
Milos_Astro_Lanes-NBRE.txt Milo's Astro Lanes (North America)
Milos_Astro_Lanes-NBRP.txt Milo's Astro Lanes (Europe)
NIGHTMARE CREATURES-NNCE.txt Nightmare Creatures (North America)
O.D.T.-NTDE.txt Or Die Trying (North America)
O.D.T.-NTDP.txt Or Die Trying (Europe)
Robotech Crystal Dreams.txt Robotech: Crystal Dreams (Unlocalized)
SNOWBOARD KIDS2-NK2E.txt Snowboard Kids 2 (North America)
Stunt Racer 64-NR3E.txt Stunt Racer 64 (North America)
Syd2k USA.txt Sydney 2000 Prototype (North America)
Syd2k GBR.txt Sydney 2000 Prototype (Europe)
Taz Express-NTXE.txt Taz Express Prototype (North America)
Taz Express-NTXP.txt Taz Express (Europe)
TETRISPHERE-NTPE.txt Tetrisphere (North America)
TETRISPHERE-NTPP.txt Tetrisphere (Europe)
Tigger's Honey Hunt-NT9E.txt Tigger's Honey Hunt (North America)
Tigger's Honey Hunt-NT9P.txt Tigger's Honey Hunt (Europe)
Wild Waters.txt Wild Waters Prototype
World Driver Champ-NWOE.txt World Driver Championship (North America)
WWF No Mercy-NW4E.txt WWF No Mercy v1.0 (North America)
WWF No Mercy-NW4E1.txt WWF No Mercy v1.1 (North America)
WWF No Mercy-NW4P.txt WWF No Mercy v1.0 (Europe)
WWF No Mercy-NW4P1.txt WWF No Mercy v1.1 (Europe)
EXCITEBIKE64-NMXJ.txt Excitebike64 (Japan)
EXCITEBIKE64-NMXE.txt Excitebike64 (North America)
EXCITEBIKE64-NMXP.txt Excitebike64 (Europe)
EXCITEBIKE64-NNXE (Kiosk).txt Excitebike64 Kiosk Version (North America)
Some games do not use compression, but filelists are provided to extract resources quicker.
Hanabi de Doon.txt Aleck64: Hanabi de Doon (Japan)
HARVESTMOON64-NYWE.txt Harvest Moon (North America)
?????????????-NIRJ.txt Irritating Rod (Japan)
Kirby64-NK4E.txt Kirby 64 - The Crystal Shards (North America)
Kirby64-NK4J.txt Hoshi no Kirby 64 v1.0 (Japan)
Kirby64-NK4J1.txt Hoshi no Kirby 64 v1.1 (Japan)
Kirby64-NK4J2.txt Hoshi no Kirby 64 v1.2 (Japan)
Kirby64-NK4J3.txt Hoshi no Kirby 64 v1.3 (Japan)
Kirby64-NK4P.txt Kirby 64 - The Crystal Shards (Europe)
Kurukuru Fever.txt Aleck64: Kurukuru Fever (Japan)
Mini Racers.txt Mini Racers Prototype
PUZZLE LEAGUE N64-NPND.txt Pokémon Puzzle League (Germany)
PUZZLE LEAGUE N64-NPNE.txt Pokémon Puzzle League (North America)
PUZZLE LEAGUE N64-NPNF.txt Pokémon Puzzle League (France)
PUZZLE LEAGUE N64-NPNP.txt Pokémon Puzzle League (Europe)
Tamiya Racing 64.txt Tamiya Racing 64 Prototype
Tower & Shaft.txt Aleck64: Tower and Shaft (Japan)
Virtual Pool 64-NVRE.txt Virtual Pool (North America)
Virtual Pool 64-NVRP.txt Virtual Pool (Europe)
YAKOUTYUU2-NYKJ.txt Yakouchuu 2 (Japan)
In addition to decryption and extraction of GameShark and Pro Action Replay files, tool_GScodelist allows codelist extraction and conversion for the following revisions:
(C) MUSHROOM &NU09.54 Mar 27 - GameShark Pro 3.30
(C) MUSHROOM &NU14.26 Jan 4 - GameShark Pro 3.20
(C) MUSHROOM &NU16.08 Apr 18 - Pro Action Replay 3.30
Complete Filelist Format:
This is the complete filelist format as of version 1.3. Note it still follows the basic tab-delineated format of an ordinary entry. Spaces are considered part of the current field. There are three, tab-delineated fields:
position type filename
Do NOT use tabs at any other time for any other purpose.
The full breakdown of accepted commands follows this format:
position (decompressed_size), compressed_size; offset type1, type2, typeN {pre}filename{pos}{ext}
There are also certain file commands that are not entries. Those will be discussed in the special commands section.
Position Special Format:
Positions consist of the position of the file, using standard integer notation. Optional fields include a decompressed filesize in parenthesis, a comma followed by the compressed size, and a semicolon followed by an offset from the position to the contents passed to the decompressor. The position must come first; all other fields may be in any order. It is the comma, semicolon, and parenthesis that indicate what kind of value each entry is.
Usage:
position (decompressed_size), compressed_size; offset
All scripted commands should accept a Pointer instance that will contain these values; it is up to the decompressor, however, as to how many of these will be utilized.
Position must always be present. If compressed size is not present, the data slice will span from this position to the next entry's position.
data[entry[n].pos + entry[n].offset : entry[n+1].pos]
Otherwise, when compressed size is given data will span only from position to compressed size independant of the offset value.
data[entry[n].pos + entry[n].offset : entry[n].pos + entry[n].cmp_sz]
The offset value is used to skip past non-standard headers or any other code that comes before the actual compressed content. This value is added to the position and used as the base for the data slice, as shown above.
The decompressed size typically is not used. It is passed to the decompressor only, and this will only be used by types that require a known size for decompression. For instance, LZ stream types may not use an end-of-file indicator and can overrun if the control byte has remaining bits. Providing this will not clip the returned, decompressed data.
Type Special Format:
Types may be any case; all types are converted with str.lower() before comparison.
More than one type may be given for a single entry. In this case, each command is used in sequence from left to right, and each will use the result of the previous command as its data source. The final result is saved to a file.
A comma should be present between each type in the list.
Usage:
type1, type2, ..., typeN
When more than one type is given, the autogenerated names will use the rules for the last type in the list. This allows a tool to override the extension that would normally be used for decompressed data. As an example, for a decompressor LZSS that returns a .bin file and ToPNG that returns a .png:
Example:
>>> 0x4000, 0x1000 lzss, topng
4000.png
Naming Special Format:
If a filename is present, normally the output file will use the name. Even if a type uses a prefix or changes the extension, this will not be reflected by the filename.
To apply the default prefix, position, or extension for a type to your filenames, you can use the typical str.format() handlers. {pre} applies the prefix, {pos} the position, and {ext} the extension. The dot is expected to be part of the extension string.
The standard format used by the autogenerated names is:
{pre}{pos:X}{ext}
Filelist Special Commands:
Require_ROM - require a ROM be open
Some tools may require full access to a ROM, beyond just the slices needed to extract files. You can require that a default ROM be open (via File\Open Default ROM) by adding this line anywhere in the filelist.
Usage:
Require_ROM
ifndef - global type replacement
The ifndef command allows you to replace all of one particular type name with another. This is useful when a filelist uses a tool or some special formatting that isn't distributed with the script, or to mask away an experimental feature. In that case you can replace all of those files with something that's guaranteed compatible, such as Bin.
Usage:
ifndef oldtype
ifndef oldtype newtype
ifndef oldtype1 oldtype2 ... newtype
If newtype isn't provided, oldtype will be replaced with None. Otherwise, all listed oldtypes will be replaced with newtype. If you provide a list of oldtypes, do not use commas.
The replacement check is done after the filelist has been read in. That means you can not change oldtype to one type at the beginning of a file and a different type at the end.
ext - local extension overrides
Occasionally it is useful to change one of the default provided extensions with one of your choosing. Default extensions are used when a filename is automatically generated (prefix-position-extension) or when a filename uses the {ext} setting. The default is usually .bin, although some compression types will override this.
Usage:
ext old new
ext old1 old2 ... new
All listed old extensions will be replaced by new. Extensions should include the '.' if required. If you provide a list of old extensions, do not use commas.
Replacements are handled on all entries following this command. It will not affect any of the entries preceeding the command. You can change an extension at one point of the filelist and then change it again at a different part of the same filelist. To remove any altered extensions use the format:
ext old
This reverts any extension to its original format by removing it from the exception list.
-Zoinkity