The Touryst LOC
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LOC
- Game : The Touryst
- Format Type : Text File
- Endian Order : Little Endian
Format Specifications
// The Touryst
// localize.loc file format
//HEADER
4 bytes - magic "SHN!"
4 bytes - unknown
4 bytes - some offset
4 bytes - some offset (repeated)
8 bytes - nulls
4 bytes - some offset
4 bytes - unknown
4 bytes - unknown
x bytes - nulls
//LOC TABLE
8 bytes - string // "LOC XXXX"
16 bytes - unknown
4 bytes - number of languages?
12 bytes - unknown
num_of_entries *
{
1 byte - character
2 bytes - iterator
1 bytes - unknown
4 bytes - unknown
}
1 byte - null
4 bytes - number of strings
2 bytes - null
1 byte - null
num_of_languages *
{
//TEXT OFFSETS TABLE
2 bytes - lang code // "en"
1 byte - null
9 bytes - lang name // "english"
num_of_strings *
{
4 bytes - relative offset
}
1 byte - null
//TEXTS
num_of_strings *
{
x bytes - text string
1 byte - null
}
}
// SOME ARRAY
num_of_entries *
{
4 bytes - unknown
4 bytes - unknown
}
MultiEx BMS Script
Not written yet
Notes and Comments
None.
Compatible Programs