GRAF:Micro Machines 2 SFX: Difference between revisions

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* [[GRAFs|Return to the list of games]]
{{GRAFPageHeader}}


Choose archive extension:
== SFX ==
{{GRAFPageMisc}}


== SFX ==  
=== Format Specifications ===
{{GRAFPageFormat|1={{BlockDescription| // for each file }}
: uint32 {4}   - {{Unknown}}
: uint32 {4}   - File Length
: char {X}     - Filename
: byte {1}     - null Filename Terminator


* ''' Format Type ''':    Archive <br>
byte {X} &nbsp;&nbsp;&nbsp; - File Data}}
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>


=== Notes and Comments ===
None


=== Format Specifications ===  
=== MultiEx BMS Script ===  


<tt><b>
<bms games="'Micro Machines 2'" platforms="'PC'" ext="sfx" author="Mr.Mouse" version="2.0" verbose="no" silence="no">ImpType SFileSize ;
<font color="blue"> ''' // for each file ''' </font> <br>  
GoTo EOF 0 ;
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
SavePos END 0 ;
: uint32 {4}&nbsp;&nbsp; - File Length <br>  
GoTo SOF 0 ;
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
Set IDM String "SMPL" ;
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
Do ;
<br>
GetDString IDS 4 0 ;
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
If IDS <> IDM ;
<br>
CleanExit ;
</b></tt>
Else ;
SavePos FS 0 ;
Get FiSi Long 0 ;
GetDString FName 8 0 ;
SavePos FO 0 ;
Math FiSi -= 16 ;
Log FName FO FiSi 0 FS ;
Math FO += FiSi ;
GoTo FO 0 ;
EndIf ;
SavePos POS 0 ;
While POS < END ;
</bms>


=== MultiEx BMS Script ===  
=== Supported by Programs ===
* {{ProgramSupportMexcom}}
* {{ProgramSupportGameExtracter}}
 
=== Links ===
None


Not written yet<br><br>
=== Games ===
* [[Micro Machines 2]] [[SFX|*.sfx]]


=== Compatible Programs ===
{{GRAFPageFooter}}


* [[Game Extractor|Game Extractor]]<br>
[[Category:Complete Almost Done|Micro Machines 2 SFX]]
[[Category:BMS New|Micro Machines 2 SFX]]
[[Category:BMS Author Mr.Mouse|Micro Machines 2 SFX]]
[[Category:CE None|Micro Machines 2 SFX]]
[[Category:File Format]]

Latest revision as of 23:52, 12 January 2021

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SFX

Format Specifications

// for each file
uint32 {4}   - Unknown
uint32 {4}   - File Length
char {X}     - Filename
byte {1}     - null Filename Terminator
byte {X}     - File Data

Notes and Comments

None

MultiEx BMS Script

<bms games="'Micro Machines 2'" platforms="'PC'" ext="sfx" author="Mr.Mouse" version="2.0" verbose="no" silence="no">ImpType SFileSize ; GoTo EOF 0 ; SavePos END 0 ; GoTo SOF 0 ; Set IDM String "SMPL" ; Do ; GetDString IDS 4 0 ; If IDS <> IDM ; CleanExit ; Else ; SavePos FS 0 ; Get FiSi Long 0 ; GetDString FName 8 0 ; SavePos FO 0 ; Math FiSi -= 16 ; Log FName FO FiSi 0 FS ; Math FO += FiSi ; GoTo FO 0 ; EndIf ; SavePos POS 0 ; While POS < END ; </bms>

Supported by Programs

Links

None

Games

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