List Of Compressed Games: Difference between revisions

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* Battlefield 1942 <b>( [[Battlefield 1942|*.rfa]] )</b>
* Battlefield 1942 <b>( [[Battlefield 1942|*.rfa]] )</b>
* RallySport Challenge {{XBoxTag}} <b>( [[Battlefield 1942|*.rfa]] )</b>
* RallySport Challenge {{XBoxTag}} <b>( [[Battlefield 1942|*.rfa]] )</b>
=== FSB3 Compression ===
* American Chopper 2: Full Throttle <b>( [[FSB3|*.fsb]] )</b>
* Cold Fear <b>( [[FSB3|*.fsb]] )</b>
* Cold Fear {{PS2Tag}} <b>( [[FSB3|*.fsb]] )</b>
* Escape from Paradise City <b>( [[FSB3|*.fsb]] )</b>
* Evil Dead: Regeneration {{PS2Tag}} <b>( [[FSB3|*.fsb]] )</b>
* Heroes Of The Pacific <b>( [[FSB3|*.fsb]] )</b>
* NRL 2003 <b>( [[FSB3|*.fsb]] )</b>
* Rainbow Six: Lockdown {{XBoxTag}} <b>( [[FSB3|*.xbx]] )</b>





Revision as of 04:16, 26 June 2011

Formats That Use Compression

This is a list of game formats that use compression and/or encryption.


Battlefield RFA Compression


Giants GZP Compression

  • Giants Citizen Kabuto ( *.gzp )
  • Giants Citizen Kabuto: Reaper ( *.gzp )


LZSS Compression

  • MotoGP Ultimate Racing Technology 3 ( *.ark )
  • Resident Evil 3 ( rofs*.dat )
  • Settlers 2:Next Generation
  • Star Trek: 25th Anniversary ( *.dir + *.001 )
  • The 7th Guest ( *.vdx )
  • Wipeout ( *.cmp )

Maxis DBPF Compression


Starforce Protection System

  • Bet On Soldier
  • Cold War
  • Cossacks: European Wars (Russian Version)
  • Flatout 2
  • King Kong
  • Neurohunter
  • Nibiru
  • Ricky Ponting International Cricket 2005
  • Rush for Berlin
  • TrackMania
  • TrackMania: Nations ESWC
  • TrackMania: Sunrise
  • TrackMania: Sunrise Extreme
  • UFO Aftershock
  • Virtual Skipper 4
  • Vivisector: Beast Inside
  • World Racing 2


The commercial website for this software product is at http://www.star-force.com

TEA (Tiny Encryption Algorithm) Encryption

  • Settlers: Heritage Of Kings (Full Game) ( *.bba )


Traffic Giant Compression


ZIP (PKZIP) Compression

ZLib Compression

Unknown Compression/Encryption

Specifications

These are specifications and/or source code on how certain compression and encryption algorithms work