Ultima 7 VGA: Difference between revisions

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Latest revision as of 23:55, 24 January 2021

DAT, VGA, FLX, TIM, SPC


Format Specifications

char {80}    - Header (Ultima Vil Data File (C) 1992 Origin Inc.) + nulls to fill *OR* (Ultima Vil initial game) + nulls to fill *OR* all null
uint32 {4}   - Unknown
uint32 {4}   - numFiles
uint32 {4}   - Unknown
byte {12}    - null
uint32 {4}   - Unknown
uint32 {4}   - Unknown
byte {16}    - null

// for each file

uint32 {4}   - File Offset
uint32 {4}   - File Size


byte {X}     - File Data

MultiEx BMS Script

Not written yet

Notes and Comments

  • Some directory entries are size and offset 0 - these should be ignored. However, these entries DO count in the numFiles field



Compatible Programs